Monday, November 23, 2009

Spaceship Earth

On the subject of design responsibility, I would like to note two important designers who dedicated their careers to social and environmental accountability inside the system we call planet Earth – Buckminster Fuller and Victor Papanek. Both men were pioneers in their worldviews and opinions on the need for a reevaluation of our ideology in the design world.

Buckminster Fuller’s holistic understanding of the world was apparent in his 1969 publication, Operating Manual for Spaceship Earth, in which he stressed the obviousness of our limited resources (particularly fossil fuels) and the nature of our planet as a system in which we are all passengers and our every action is of consequence to us. He patented the “geodesic dome,” a concept put into creation all over the world as a sort of model of Earth’s systemic nature. A famous example is the Montreal Biosphere, for which internal temperatures could originally be controlled. Fuller’s understanding of systemic thinking was revolutionary.

Victor Papanek stated in his 1971 book, Design for the Real World that “by creating whole species of permanent garbage to clutter up the landscape, and by choosing materials and processes that pollute the air we breath, designers have become a dangerous breed.” True indeed, Victor. His dissatisfaction with industrial design's priorities is a voice of reason in an otherwise unrealistic and unsustainable zeitgeist. He designed many useful objects easily affordable by the most impoverished people in the world, such as a radio made out of tin cans and a candle intended for production in the poorest nations on Earth.

If we take a page out of Fuller's or Papanek's manifestoes and apply it to our own future designs, the world will be a much more sustainable system in the future.


The Biosphere's home page: http://biosphere.ec.gc.ca/

Papanek quote from http://www.treehugger.com/files/2005/01/victor_papanek.php

Nathan Shedroff

Nathan Shedroff gave a very clean and well-presented lecture at UC Davis last Wednesday on the subject of sustainable design. He provided a very accessible slogan for sustainability as a rule of thumb: “Don’t design things today that make tomorrow worse.” And if that didn’t convince you on the importance of sustainability, he tacked on “…for your kids.” He outlined sustainability as being both a business model and a design issue, the inseparability of these two fields was something he could not stress more. In the wake of the Great Recession, he noted, we have a unique opportunity to make sustainability the focus of reconstruction. On this note, he emphasized not only the “green” side of sustainability, but also the financial and social aspects of it. We must not only aim to design for a greener future but a more economically and culturally realistic world, in which responsibility for our actions must be taken in everything we create. This means thinking about the consequences of our manipulations of the world around us have on the rest of that world, or “systems thinking.” This also means working as designers in many disciplines. He stressed the ability of good designers to point out better ways to do things in any field. As we are all part of one global community, we must take into account that fact when designing. I think this is a good way to approach sustainability when handling corporate shot-callers who may not respond to just “green” arguments.

The Helvetica Debate

Gary Hustwit’s first film, Helvetica, addresses the most common typeface in our civilization. Praised by many, hated by many others, it is an omnipresent aspect of urban life in western society.

Paula Scher described the font jokingly as a bit “fascistic” and herself as “morally opposed to Helvetica […and that] if you used Helvetica it meant that you were in favor of the Vietnam War.” This illustrates clearly that designer’s interpretation of Helvetica’s Modernist aesthetic. In other words, uniformity and rationality are the tools of an oppressive society bent on erasing all human diversity.

At the same time, the font appeals to many as a solid but open-ended vehicle for any meaning. At the time of its introduction in the 1950s, Modernist simplicity was overwhelmingly the name of the game. As Mike Parker stated, “it was exactly what the designers were looking for […] I don’t think there’s been such a hot thing since as the figure-ground relationship properly executed,” meaning Helvetica was the summit of the path taken by the designers looking for a solid, universal sans-serif font that embodied all the tenants of Modern design – a sweeping under the rug of traditional forms, and the birth of a style transcending culture and nationality.

Really what a debate on Helvetica comes down to is a debate on your feelings about Modernism itself.

Objectified

Gary Hustwit’s film, Objectified has a way of illustrating the state of contemporary industrial design that both shows and tells. It included interviews with prominent designers like Karim Rashid (there were a couple of laughs and snickers in the theatre when he and his embellished pink outfit first appeared on the screen) and Dieter Rams juxtaposed with filmic representations of what was being discussed. For example, when Rams was addressing the current state of Apple as being the big design company of the day, and their unparalleled accessibility in interface with their customers, the movie showed consumers browsing through those sterile futuristic Apple stores, interacting with the computers in almost natural and intuitive ways. You could see the way the company had achieved such a successful interface by Hustwit showing it and Rams telling it.

The movie also showed how individual designers work, for instance the dynamic relationship and subsequent design processes of Ronan and Erwan Bouroullec was a topic of dialogue. This often helped shed light on designers’ products and how the final products are accomplished.

Color Discord!!!



If your aim is to agitate and even upset, which is undeniably a component of punk rock, color discord is an effective tool in graphic design. The album cover for the Sex Pistols’ Never Mind the Bollocks, Here’s the Sex Pistols uses color discord to represent the disruptive but exciting nature of their music. The contrast of bright pink and yellow induces a grotesque disparity in colors that interact neither analogously or complementary on the color wheel. This celebrated ugliness catches the eye and asserts a shock-value characteristic of punk visual art (exemplary in the fashion designs by Vivienne Westwood from the same era – who often used other methods of offense, such as controversial imagery and symbols like swastikas). Discord in this album cover is not limited to color, but typography and form are also purposely imbalanced. The majority punk visual art has been limited to black-and-white designs (because of their tendency to be reproduced with black-and-white copiers), and attempts at visual friction depend on this disharmony of lettering and savagely cut paper collage.

In the US release of the album, the values were inverted and the hues were shifted a bit on the color wheel, but the clashing discord remains the basis of design.

Sunday, November 22, 2009

Giacometti's Lines

Alberto Giacometti was primarily known for his unique style of sculpture. But what I find most interesting about him are his line drawings. He often struggled for hours on end to capture the way he saw the still life subjects in front of him. Every line’s relation to one another was of utmost importance to him. He often relentlessly drew on top of previous lines until he got it just right. The result of this peculiar process was a composition that depended completely on the position and location of the artist. They weren’t drawings of any particular objects as much as they were of an entire point of view. He didn’t differentiate from object to object but saw a holism in the world around him. This is a manner of seeing which I think can be very useful when thinking about designing visuals. Do we wish to chop up the world around us, as is usually our nature when seeing, or do we aim for the more difficult way of seeing accomplished by Giacometti. This is an integral step in establishing a visual idiom before moving on to next phases of design.

Examples of Giacometti’s lines can be found here:

http://images.artnet.com/artwork_images_380_434535_alberto-giacometti.jpg

http://www.surrealists.co.uk/artistsimages/AlbertoGiacometti-Diego1953.jpg

Friday, November 20, 2009

Line: the abstract concept

In our physical universe, there can be no object with without extension in both width and height. So what we call the line is in itself an imaginary concept. But it is integral to how we think, communicate plan and design in almost any visual medium. So what we call the “line” is usually represented by very long, thin rectangles or shapes that from a distance look to have only one axis. The cavemen could be said to be the first abstract artists in part because of their use of line in figurative cave drawings. In fields like architecture the line seems not too far from a simple indicator for outcrops and protrusions in a building’s design, but when drawing things like figures, the line reveals its real abstract identity. Without realizing, we use it every day to filter through the three-dimensional world surrounding it and as a medium to try to reconstruct that world by our understanding. Enough lines can resemble anything pictorially, even the curves and often-continual forms of bodies, either through illusion, expressionistic exaggeration or symbology. The symoblogical power of the line too is an oft-overlooked facet to be celebrated here. We use the line as a sort of visual highway – it catches our eye in a way that we are accustomed not to leave its directional authority until we find an exit. This abstract symbol, the line, is incredibly important in our way of dissecting the world and re-interpreting it through visual media.